The TNC Miner is a decentralized application built on the Ethereum Network. The object of the game is to hire more miners sooner and more often than other players. This in turn earns you more ETH & CARAMEL tokens faster. These Miners work for you tirelessly, giving you a daily average of 8% of your miners' value.
The CTNC Miner has several anti-dumping and anti-whale measures in place to ensure the longevity of the project. These measures include maximum deposits, as well as a cutoff time AND a cooldown time for withdrawals.
The cutoff time is the amount of time it will take for your "cart" to be full of rewards. Once the bag is full, it will stop filling until you've taken some action in the game. This is to prevent whales from letting their rewards accumulate for a long time, and removes the false impression the contract value is going up when most of it is rewards the whale is waiting to withdraw at once.
The withdraw cooldown time is the amount of time one has to wait before they can make another withdrawal. This also prevents the contract balance from decreasing in value too fast. If the team decides it's necessary to protect the contract balance, this time period can be adjusted to slow down the rate of withdrawals, but it can only be set to a value less than or equal to 24 hours (per contract rules).
The compound count is the number of times the user has compounded. By default, the required compound count by the platform is 10, meaning the user will have to compound 10 times(compound once every 12 hours) before they can withdraw without the feedback tax of 80%. This feature in essence will ensure the longevity and stability of the project.
To reward users who compound, there is a bonus when you re-hire your daily crops earnings instead of selling them. The bonus increases 4% every 12 hours that you compound without withdrawing (40% max after 5 days). This incentivizes the user to compound more often, which will help boost the mines efficiency rate in the long run. To be able to utilize the re-hire bonus feature, the player must not compound before the provided timer reaches 00:00:00.
For the players who choose to not play the game and only sell, there will be a 80% tax on those sells that will stay in the contract. If the player makes two or more consecutive sells, this tax will be applied. The only way for the user to not pay the 80% tax is to compound 10 times before making another withdrawal.
This platform work similarly to a financial market, where an asset has intrinsic value that is relative to the supply or demand of said asset. Miners are purchased with a pre-determined currency at a price relative to the Miners's current mining efficiency rate. After the Miners are purchased, they go to work for you right away to give you the best yield on your investment possible, for as long as possible. Just as any other asset bought and sold on an open market, the price of a Miners will fluctuate over time, as will the mining efficiency rate, as you and other players recruit Miners, compound earnings and sell earnings. To put it plainly, the more demand for the Miners, the more they will increase in value and the more yield they will produce. Inversely, when the demand decreases, so will the value of the Miners and their daily return on investment.
The main difference between a this game and a traditional financial market is that a recruited Miners cannot be sold, only the value they provide can be sold. As the players of the game as a whole compound their earnings and make new deposits, the game efficiency rate will stay relatively constant, but the moment players start to sell more than they are compounding, the efficiency rate will begin to drop as to preserve the TVL and longevity of the game.
The best strategy that the team can recommend is to re-hire/compound for 6 days and harvest 1 day a week. This will increase the users investment at the same time increasing the daily yield earnings. This strategy has already been tried and tested by several project and is proven effective both for the short and long term.